

I was interested in how you see people's interest in aurorae and at what point you decided to make the lights such a significant element in the game? I know that a lot of people are really excited about finally seeing them in the wild - some for story reasons, but also just because I think there's a fascination with the phenomenon.

Pip: I think (unless I've been spectacularly unlucky) the aurorae will only go into the game with the story mode*. Like many things in The Long Dark, we try to balance the beauty of the environment against its hostility.

Really, they just bring the night environment to life in a way that is hopefully unexpected and exciting for the player. Since they only appear at night, and only with clear skies, the Aurorae don’t really conflict with any other weather elements like clouds or fog. They only ever appear with a clear sky, and also tint the window lights when you are in interiors, so that if you wake up at night while the aurora is active you’ll feel its presence when inside - even if your shelter doesn’t have electric lights or television screens that may flicker ominously.įor the player, seeing them in the sky is a sign that new possibilities are open to you, as well as new threats. They cast light of their own and scintillate with green, blue, purple, and pink hues. They are playful and animated and are something of a companion during nighttime travels. RvL: The "Majestic Aurora" are brilliant fire across the night sky - a sky that is otherwise typically quite dark, as you would expect in a world without many functioning artificial lights. Pip: I'm interested in the aesthetic role of the aurora here - it injects a lot of colour and movement so did you have to balance that out with other elements onscreen being more static or more muted? It also teasingly brings some technology to life, with gameplay impacts that we’ve only started to hint at in Episode Two of Wintermute. The aurora is a visual metaphor for what we have lost, a reminder of the power of nature, and that we are ultimately insignificant in the world. It’s a thematic hook that we explore throughout our setting and game mechanics. Raphael van Lierop: In The Long Dark, a mysterious geomagnetic disaster that takes the form of a brilliant flash of light in the sky renders all technology inert. Pip: I know that the aurora is a powerful force in The Long Dark and a key element of the story so I'm wary of spoilers but what can you tell me about the phenomena and its role in the game?
